![]() The value of Ghoul units is divided by a factor to represent their relative weakness (so you get more Ghoul units than normal units at equivalent Starting unit strength): 1.3 for Weak and Normal Starting unit, and 1.1 for Strong and Battle Starting unit. (+] value of the unit]*2)*0.9 (so you can get slightly more units costing only than what the value of 160 for Weak starting unit would let you expect for instance) *: the value is calculated through this formula: New to the series, units in combat are vulnerable to flank attacks weaker units earn their place on the battlefield by being distractions, setting up attacks. Maximum number of units (+ 1 racial Cavalry) The AI players receive additional starting units at higher difficulties (Lord and higher). In any case, each player will receive his racial Cavalry unit. This community wikis goal is to be a repository of Age of Wonders 4 related knowledge, useful for both new and experienced players and for modders. "Starting units" defines the strength of the units each player will start with on turn 1. Age of Wonders 4 is a 4X strategy developed by Triumph Studios and published by Paradox Interactive. Whenever a new a game is started, many settings can be tweaked to adjust the game to your preferences.
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